<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Flash on The blog of Mr Wade</title><link>https://www.mrwade.co.uk/tags/flash/</link><description>Recent content in Flash on The blog of Mr Wade</description><generator>Hugo</generator><language>en-GB</language><copyright>Copyright © 2026, Michael Wade; all rights reserved.</copyright><lastBuildDate>Sun, 16 Jan 2011 01:44:43 +0800</lastBuildDate><atom:link href="https://www.mrwade.co.uk/tags/flash/index.xml" rel="self" type="application/rss+xml"/><item><title>IDAT 102 - Fireworks game</title><link>https://www.mrwade.co.uk/posts/idat-102-fireworks-game.aspx/</link><pubDate>Sun, 16 Jan 2011 01:33:00 +0800</pubDate><guid>https://www.mrwade.co.uk/posts/idat-102-fireworks-game.aspx/</guid><description>&lt;p&gt;After doing some more research into firework games I came accross &lt;a href="http://www.notdoppler.com/fireworks.php" title="Firework game"&gt;this simulation game&lt;/a&gt; which allows the user to set up a fireworks show with various customisable fireworks and to then view the show when they are happy with the set up. I think that the effects this game uses for the fireworks are very good and I would like to try and create a similar effect. I think that my idea for a firework game is a viable option. Also &lt;a href="http://flintparticles.org/"&gt;http://flintparticles.org/&lt;/a&gt; provides some great partical effects which I could possibly use to create fireworks.&lt;/p&gt;</description></item></channel></rss>