Picture of a lake in Canada

AINT207 - Space Simulation Game Implementation

February 14, 2012 , posted under AINT207 I would like my game to be available across the internet independant of platform, HTML5 and JavaScript dont rely on any plugins or codecs that a user might not have installed and so make a good choice for implementing a game. One possible downside to this pair of technologies is the immaturity of them compared with games developed in flash that have large user bases and lots of tutorials and other content, additionally flash have access to many different portals through wich the game can be marketed and monitised. Read more...

AINT207 - Space Simulation Game Design & Story

February 13, 2012 , posted under AINT207 As I mentioned in the first blog post my game is going to be set in space, therefore it makes sense if the design and aesthetics of the game are somewhat futuristic. I found a set of graphics released by Lost Garden http://www.lostgarden.com/2005/03/download-complete-set-of-sweet-8-bit.html which seem to meet my needs additionally I quite like the retro look incontrast to the very modern and impressive graphics used in S.P.A.Z. The graphics pack features several different objects that could be used as space stations, where goods can be bought and sold, in addition to some ships that I plan to use for the player’s own ship. Read more...

AINT207 - Space Simulation Game Concept

February 10, 2012 , posted under AINT207 For my as yet unnamed game I plan to create a space simulator game that includes trading mechanics. The player will have to improve the capabilities of his ship through purchasing upgrades with Credits. Credits are earned by buying and selling goods between stations. I like how trading works in games such as X2: The Threat, there are many different types of station and commodities that can be sold with opportunities to make both a profit and a loss with trading. Read more...